Rules Stuff

Rules Stuff

All standard PC classes, spells and races from…

  • PHB

  • DMG

  • Princes of Elemental Evil

  • Rise of Tiamate
  • Stats8

  • Everybody starts with the same stats: *16, 14, 14, 10, 10, 8
    We used my patented and scientifically approved Wheel of Pain method. This is what the players rolled and chose, so we’ll go with that for the foreseeable future.

    Healing.

  • No “100% hp recovery in the morning”! in it’s place, everyone gets free “half-HD” (ru) upon waking from a Long Rest in a safe and comfortable location. (Ex: a 5th level fighter heals 3d10 each morning, for “free”…doesn’t cost healing kit uses or actual expenditure of HD). A character may use his normal HD as well, so, potentially 1.5 x total HD, but that would require a use of a healing kit.

  • Need 1 “use” of a Healing Kit to use HD from a Short Rest. Without a healing kit, each HD has a maximum of half its maximum value (e.g., a d8 heals at most 4 points on the die without a healing kit).
  • Raise Dead.

  • Each time one is raised from the dead (any means other than direct deity interference), roll 1d20. On a 10 or lower, one of the “_Death Save – Failure_” circles is permanently filled in. If all three Death Save – Failure circles get filled in, it is impossible to raise the character from death.

    Feats.

  • No.

    Learning Skills & Tools.

  • Cost = 3,000xp & 900 hours @ Int 10.
    (900 x [Int x0.1]) to find actual hours needed). Cost in coin is 300gp.
  • Learning without spending xp = 300 days (10 hours per day), @ 2gp per day. Again, based on Int 10. Time can be reduced by being smarter, but cost is always 600gp.

    Multiclassing

    First, I’m not sure I’m even going to allow it. But, if I do, the following will apply:
  • No “same-core-class” combo’s. The Core Class’s are: Fighter, Cleric, Rogue, and Wizard.

    • Fighter: Fighter, Barbarian, Ranger, Paladin
    • Cleric: Cleric, Druid
    • Rogue: Bard, Thief, Monk
    • Wizard: Wizard, Sorcerer, Warlock
  • MAXIMUM of two classes. If we ever toss in some sort of “Prestige Class” or “Speical Order” or some other ‘add-on’ type class, you’ll be able to add it. But that’s it. Two “normal” classes, and one “prestige” class. So no Fighter/Rogue/Warlock/Bard/Archmage-of-the-Planes, for example.

    What does this mean? It means you can’t play a “Fighter/Barbarian”, or a “Wizard/Warlock”, or a “Cleric/Druid”.
  • Rules Stuff

    World of Genericka Denakhan